Fabricio Velasquez

Fabricio Velasquez, 3D Environment Artist | Real-Time World Builder | Technical Generalist | Motion

BB Short

BB is a short from Versatile Media, assembled, lit and rendered in Unreal Engine 5.4. I led a team of artists through the whole process: bringing in mocap and previs data, modeling and set dressing, through to lighting and rendering, and contributed final tweaks to lighting and shaders. As artist and lead I sculpted the heads of both characters in ZBrush to match references, then morphed them onto MetaHumans using the MetaHuman project utility in Unreal.

It was a chance to test new tools such as Google-to-Unreal data for the exterior backgrounds, the MetaHuman Identity plugin, PCG and external assets. The workflow was synchronized between the previs/mocap department and the virtual art department, including new methods for syncing the project and sharing information.

Year: 2026. Category: 3D Environments, 3D Assets. Tools: Unreal Engine 5.4, ZBrush, MetaHuman, Maya, Substance 3D Painter, Style3D.

BB Short, 3D Environments by Fabricio Velasquez in Unreal Engine 5.4 BB Short, 3D Environments by Fabricio Velasquez in Unreal Engine 5.4 BB Short, 3D Environments by Fabricio Velasquez in Unreal Engine 5.4 BB Short, 3D Environments by Fabricio Velasquez in Unreal Engine 5.4 BB Short, 3D Environments by Fabricio Velasquez in Unreal Engine 5.4 BB Short, 3D Environments by Fabricio Velasquez in Unreal Engine 5.4 BB Short, 3D Environments by Fabricio Velasquez in Unreal Engine 5.4 BB Short, 3D Environments by Fabricio Velasquez in Unreal Engine 5.4

More work: Crania, Shoreline and Sky