Fabricio Velasquez, 3D Environment Artist | Real-Time World Builder | Technical Generalist | Motion
BB Short
BB is a short from Versatile Media, assembled, lit and rendered in Unreal Engine 5.4. I led a team of artists through the whole process: bringing in mocap and previs data, modeling and set dressing, through to lighting and rendering, and contributed final tweaks to lighting and shaders. As artist and lead I sculpted the heads of both characters in ZBrush to match references, then morphed them onto MetaHumans using the MetaHuman project utility in Unreal.
It was a chance to test new tools such as Google-to-Unreal data for the exterior backgrounds, the MetaHuman Identity plugin, PCG and external assets. The workflow was synchronized between the previs/mocap department and the virtual art department, including new methods for syncing the project and sharing information.
Year: 2026. Category: 3D Environments, 3D Assets. Tools: Unreal Engine 5.4, ZBrush, MetaHuman, Maya, Substance 3D Painter, Style3D.
More work: Crania, Shoreline and Sky
