Fabricio Velasquez

Fabricio Velasquez, 3D Environment Artist | Real-Time World Builder | Technical Generalist | Motion

Mountain Landscape: Gaea to Unreal

Terrain created in Gaea and rendered in Unreal. The heightmap drives displacement through Unreal's landscape tool. Flow, grass, slope, snow and rock come from landscape blend-layer materials and area maps exported from Gaea.

Year: 2022. Category: Techniques. Tools: Gaea, Unreal Engine.

Timelapse of the workflow: using Gaea heightmaps in Unreal Mountain Landscape: Gaea to Unreal, Techniques by Fabricio Velasquez in Gaea

More work: Deep Forest, Tentalus Lab