Fabricio Velasquez, 3D Environment Artist | Real-Time World Builder | Technical Generalist | Motion
Path to the Highlands
A personal project exploring geological mapping, procedural terrain generation in Gaea, and Unreal Engine. It includes a height-based smart material for landscapes and Nanite Landscape Displacement in Unreal 5.5. As a final step, I tested creating a transition using AI over the base render from Unreal.
Year: 2025. Category: 3D Environments. Tools: Unreal Engine 5.5, Gaea, Nanite.
More work: Shoreline and Sky, Bushido
