Fabricio Velasquez

Fabricio Velasquez, 3D Environment Artist | Real-Time World Builder | Technical Generalist | Motion

Path to the Highlands

A personal project exploring geological mapping, procedural terrain generation in Gaea, and Unreal Engine. It includes a height-based smart material for landscapes and Nanite Landscape Displacement in Unreal 5.5. As a final step, I tested creating a transition using AI over the base render from Unreal.

Year: 2025. Category: 3D Environments. Tools: Unreal Engine 5.5, Gaea, Nanite.

Path to the Highlands, 3D Environments by Fabricio Velasquez in Unreal Engine 5.5 Path to the Highlands, 3D Environments by Fabricio Velasquez in Unreal Engine 5.5

More work: Shoreline and Sky, Bushido