Fabricio Velasquez, 3D Environment Artist | Real-Time World Builder | Technical Generalist | Motion
Rocky Trek
A displacement showcase in Unreal Engine 5.1 using a Quixel Mixer to Unreal workflow. Texture maps were made in Mixer and imported to Unreal to build a base material.
There are many ways to achieve displacement from texture maps, on landscapes or static meshes; here it was done with Unreal's modeling tools. Lit and rendered with Lumen.
Year: 2023. Category: Techniques. Tools: Unreal Engine 5.1, Quixel Mixer, Lumen.
More work: Fallen Empire, Devil Peak
