Fabricio Velasquez, 3D Environment Artist | Real-Time World Builder | Technical Generalist | Motion
Shoreline and Sky
Timelapse from Unreal Engine using UDS and UE post process. Processed in Blender and assembled in Unreal as part of a Google Data to Unreal workflow. Shoreline and terrain creation and set dressing with PCG and UE Blueprints.
Year: 2026. Category: 3D Environments, Techniques. Tools: Unreal Engine, Blender, PCG, UDS.
More work: BB Short, Path to the Highlands
