Fabricio Velasquez

Fabricio Velasquez, 3D Environment Artist | Real-Time World Builder | Technical Generalist | Motion

Tentalus Lab

A stylized underground sci-fi room modeled in Maya, sculpted in ZBrush and textured in Substance Painter. All material work was done in Unreal with PBR textures, a vertex-normal-based toon shader, and an outline material using a posterized setup on the master material, applied in post process and rendered in real time.

Year: 2022. Category: 3D Environments. Tools: Maya, ZBrush, Substance 3D Painter, Unreal Engine.

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More work: Mountain Landscape: Gaea to Unreal, NYC Environment