Fabricio Velasquez, 3D Environment Artist | Real-Time World Builder | Technical Generalist | Motion
Tentalus Lab
A stylized underground sci-fi room modeled in Maya, sculpted in ZBrush and textured in Substance Painter. All material work was done in Unreal with PBR textures, a vertex-normal-based toon shader, and an outline material using a posterized setup on the master material, applied in post process and rendered in real time.
Year: 2022. Category: 3D Environments. Tools: Maya, ZBrush, Substance 3D Painter, Unreal Engine.
More work: Mountain Landscape: Gaea to Unreal, NYC Environment
